HOW FAMILIARS WORKS

Your creature.
A few simple rules.

Every Familiars token holder gets a creature shaped by their public wallet address. Holding gives it time to evolve. Daily Encounters connect its story to other familiars.

01 / THE ARRIVAL

Your address shapes
your familiar.

Each wallet in the Familiars token’s holder snapshot has one familiar. Its name, body, colours and family are calculated from its address. The same address always creates the same underlying creature. Some traits and names can be shared by different creatures.

No wallet connection or signature is needed. Paste a public address to find its creature.

02 / THE BECOMING

Keep holding.
See five forms.

Evolution time starts when this project first detects the wallet as a holder, not when it originally bought. The creature keeps its identity as its form changes.

01 / Glitch Blob0 days
02 / Hatchling1 days
03 / Familiar3 days
04 / Ascended7 days
05 / Eldritch14 days
03 / THE GOODBYE

A full exit leaves
a permanent ghost.

When a previously present wallet disappears from a complete positive-balance snapshot, its familiar is wiped. A ghost remains. The first wipe is permanent: returning to the holder set does not bring it back.

Snapshots observe holder exits, not every trade. Partial sales and exits followed by a return between snapshots cannot be detected. “Wiped” means an observed exit; it is not proof of a sale. Transfers can also cause an exit.

04 / THE EXTRAORDINARY

Explore eight families.
Discover five rarities.

Rarity comes from the genome’s palette, traits and anomalies. Tiers run from Common through Uncommon, Rare, Epic and Mythic. Around one in a hundred generated genomes is Mythic. Holding more does not reroll a creature or improve its rarity.

This is a game, not an NFT collection or a promise of financial value. Creatures cannot be traded separately. No feeding, voting, polls or governance.

DAILY ENCOUNTERS

Two creatures. One shared adventure.

Each day at 00:00 UTC, eligible living familiars are paired for a little fictional adventure. Both pages show the same story and an imagined keepsake. Follow the companion link to meet the other creature.

New arrivals join at the next midnight. Partners can repeat; an odd creature gets a solo discovery. A ghost keeps its last eligible encounter. A creature that arrives and leaves before its first midnight has no encounter.

The scene shows the creatures as they were at that day’s midnight. A companion may now be a ghost. Encounters are generated fiction, not holder messages or on-chain interactions. Keepsakes are story details, with no ownership or rewards. Each page opens on its latest encounter. Dated links let both companions revisit the same story, reconstructed from holder history.

Encounters use the recorded holder history. Corrections to that data may change reconstructed encounters.

EIGHT FAMILIES / MANY EXPRESSIONS

Different by nature.

Each address belongs to a family with its own growing anatomy. Family and rarity are separate: every family can be Common or Mythic.

THE WORLD KEEPS TURNING

Signs of life✳

SNAPSHOT CHRONICLE

Quiet, for now. Every story begins somewhere.